#ifndef MF_INTERACTIVE_VIEW_H
#define MF_INTERACTIVE_VIEW_H

#import "mfAppRunner.h"
#import "mfConstants.h"
#import "mfTouchApp.h"
#import "EAGLView.h"



//---------------------------------------------
@interface mfInteractiveView : EAGLView
{
	// touch figuring
	UITouch *activeTouches[MF_MAX_TOUCHES];
	bool touchesExist[MF_MAX_TOUCHES];	
}

@end

#endif